?!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> 游戏逆{Q腾讯找回从容_电脑报在U?/title> <meta http-equiv="Cache-Control" content="no-transform" /> <meta http-equiv="Cache-Control" content="no-siteapp" /> </head> <body> <div style="position:fixed;left:-9000px;top:-9000px;"><meter id="fjapc"><tt id="fjapc"><td id="fjapc"></td></tt></meter><meter id="fjapc"><tt id="fjapc"><dl id="fjapc"><meter id="fjapc"></meter></dl></tt></meter><dl id="fjapc"><meter id="fjapc"></meter></dl><dl id="fjapc"><dl id="fjapc"><tt id="fjapc"><tt id="fjapc"></tt></tt></dl></dl><meter id="fjapc"><td id="fjapc"><td id="fjapc"><dl id="fjapc"></dl></td></td></meter><tt id="fjapc"><tt id="fjapc"></tt></tt><dl id="fjapc"><dl id="fjapc"></dl></dl><dl id="fjapc"><td id="fjapc"><dl id="fjapc"><dl id="fjapc"></dl></dl></td></dl><tt id="fjapc"><tt id="fjapc"><meter id="fjapc"></meter></tt></tt><meter id="fjapc"><td id="fjapc"><td id="fjapc"><tt 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</div> <div class="sub4lft"> <div class="sub4textit"> 游戏逆{Q腾讯找回从? </div> <div class="tabtit0523"> <ul> <li class="zhengwen"><a href="/Information/Industry/News/3400/340096.htm">正文</a></li> </ul> </div> <div class="sub4textexpl"> <ul> <li>2024/8/20 17:10:08</li> <li>cdQ原?/li> <li>来源Q?span>电脑?/span></li> <li>报纸~辑Q?a id="editor" href="/EditorArticle/40/" style="text-decoration: underline; color: blue;">电脑?/a></li> <li>作者:</li> </ul> </div> <div class="sub4summary"> 【电脑报在线】腾讯游戏,交出新答南? </div> <div class="sub4text"> <article class="syl-article-base tt-article-content syl-page-article syl-device-pc" style="box-sizing: border-box; padding: 0px; text-align: justify; overflow-wrap: break-word; word-break: break-word; overflow: hidden; hyphens: auto; color: rgb(34, 34, 34); font-family: "PingFang SC", "Hiragino Sans GB", "Microsoft YaHei", "WenQuanYi Micro Hei", "Helvetica Neue", Arial, sans-serif; line-height: 1.667;font-size:16px; margin-bottom: 20px;"><div class="pgc-img" style="box-sizing: border-box; margin: 0px 0px 18px; padding: 0px; border: 0px;"><img src="https://p3-sign.toutiaoimg.com/tos-cn-i-axegupay5k/059db64da5364800a9950cc507b72e49~noop.image?_iz=58558&from=article.pc_detail&lk3s=953192f4&x-expires=1724749699&x-signature=c%2BulNS91Z0kESKWRS75M8vDrxwg%3D" img_width="1046" img_height="589" image_type="1" mime_type="image/png" web_uri="tos-cn-i-6w9my0ksvp/0e174f16fcf8433dbfeb0149b9ab9383" class="syl-page-img" style="box-sizing: border-box; border: 0px; margin: 0px auto 8px; padding: 0px; cursor: zoom-in; max-width: 100%; display: block; border-radius: 4px; height: auto;" alt="" /><p class="pgc-img-caption" style="box-sizing: border-box; margin-top: 20px; margin-right: 0px; margin-bottom: 0px !important; margin-left: 0px; padding: 0px; border: 0px;"></p></div><p data-track="2" style="box-sizing: border-box; margin: 20px 0px; padding: 0px; border: 0px; text-align: right;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; letter-spacing: 1.5px;"><span style="box-sizing: border-box; font-weight: 700; margin: 0px; padding: 0px; border: 0px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; color: rgb(17, 69, 120); --tt-darkmode-color: #5AA2E8;">撰文</span><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; color: rgb(6, 48, 68); --tt-darkmode-color: #76B2CE;">/ </span></span>陈邓?/span></p><p data-track="3" style="box-sizing: border-box; margin: 20px 0px; padding: 0px; border: 0px; text-align: right;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; letter-spacing: 1.5px;"><span style="box-sizing: border-box; font-weight: 700; margin: 0px; padding: 0px; border: 0px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; color: rgb(17, 69, 120); --tt-darkmode-color: #5AA2E8;">~辑</span><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; color: rgb(6, 48, 68); --tt-darkmode-color: #76B2CE;">/</span></span> ??/span></p><p data-track="4" style="box-sizing: border-box; margin: 20px 0px; padding: 0px; border: 0px; text-align: right;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; letter-spacing: 1.5px;"><span style="box-sizing: border-box; font-weight: 700; margin: 0px; padding: 0px; border: 0px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; color: rgb(17, 69, 120); --tt-darkmode-color: #5AA2E8;">排版</span><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; color: rgb(6, 48, 68); --tt-darkmode-color: #76B2CE;">/</span></span> Annalee</span></p><p data-track="5" class="syl-page-br" style="box-sizing: border-box; margin: 18px 0px; padding: 0px; border: 0px; height: 0px; text-align: right;"><br style="box-sizing: border-box;" /></p><p data-track="7" style="box-sizing: border-box; margin: 20px 0px; padding: 0px; border: 0px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; letter-spacing: 1.5px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; color: rgb(0, 0, 0); --tt-darkmode-color: #A3A3A3;">腾讯游戏Q交出新{卷?/span></span></p><p data-track="8" class="syl-page-br" style="box-sizing: border-box; margin: 18px 0px; padding: 0px; border: 0px; height: 0px;"><br style="box-sizing: border-box;" /></p><p data-track="9" style="box-sizing: border-box; margin: 20px 0px; padding: 0px; border: 0px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; letter-spacing: 1.5px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; color: rgb(0, 0, 0); --tt-darkmode-color: #A3A3A3;">日前Q腾讯公?024q第二季度业l,其中本土市场游戏收入?46亿元Q同比增?%Q国际市场游戏收入ؓ139亿元Q同比增?%?/span></span></p><p data-track="10" class="syl-page-br" style="box-sizing: border-box; margin: 18px 0px; padding: 0px; border: 0px; height: 0px;"><br style="box-sizing: border-box;" /></p><p data-track="11" style="box-sizing: border-box; margin: 20px 0px; padding: 0px; border: 0px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; letter-spacing: 1.5px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; color: rgb(0, 0, 0); --tt-darkmode-color: #A3A3A3;">ҎQ腾讯董事会d兼首席执行官马化腾予以肯定:“我们的本土市场游戏收入恢复增长Q国际市场游戏收入加速增长,得益于数N青游戏用户参与度的提升,以及若干新游戏的成功发布。?/span></span></p><p data-track="12" class="syl-page-br" style="box-sizing: border-box; margin: 18px 0px; padding: 0px; border: 0px; height: 0px;"><br style="box-sizing: border-box;" /></p><p data-track="13" style="box-sizing: border-box; margin: 20px 0px; padding: 0px; border: 0px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; letter-spacing: 1.5px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; color: rgb(0, 0, 0); --tt-darkmode-color: #A3A3A3;">q意味着Q“长青品能长出新芽、会自我恢复”的战略见效Q长青游戏与CU梯队游戏合力,重新成ؓ腾讯最为关键的增长引擎?/span></span></p><p data-track="14" class="syl-page-br" style="box-sizing: border-box; margin: 18px 0px; padding: 0px; border: 0px; height: 0px;"><br style="box-sizing: border-box;" /></p><p data-track="15" style="box-sizing: border-box; margin: 20px 0px; padding: 0px; border: 0px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; letter-spacing: 1.5px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; color: rgb(0, 0, 0); --tt-darkmode-color: #A3A3A3;">那么Q腾讯游戏重拑ֺ气?/span></span></p><p data-track="16" class="syl-page-br" style="box-sizing: border-box; margin: 18px 0px; padding: 0px; border: 0px; height: 0px;"><br style="box-sizing: border-box;" /></p><h1 class="pgc-h-arrow-right" style="box-sizing: border-box; font-size: 1.056em; margin: 20px 0px; padding: 0px; border: 0px; line-height: 1.579; color: rgb(0, 0, 0); position: relative;">市场向左Q腾讯游戏向?/h1><p data-track="19" class="syl-page-br" style="box-sizing: border-box; margin: 18px 0px; padding: 0px; border: 0px; height: 0px;"><br style="box-sizing: border-box;" /></p><p data-track="20" style="box-sizing: border-box; margin: 20px 0px; padding: 0px; border: 0px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; letter-spacing: 1.5px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; color: rgb(0, 0, 0); --tt-darkmode-color: #A3A3A3;">作ؓ腾讯的业务基矻I腾讯游戏一直扮演着“现金奶牛”的角色Q承载着公司的厚望与期待Q自然不Ҏ失?/span></span></p><p data-track="21" class="syl-page-br" style="box-sizing: border-box; margin: 18px 0px; padding: 0px; border: 0px; height: 0px;"><br style="box-sizing: border-box;" /></p><p data-track="22" style="box-sizing: border-box; margin: 20px 0px; padding: 0px; border: 0px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; letter-spacing: 1.5px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; color: rgb(0, 0, 0); --tt-darkmode-color: #A3A3A3;">然而,q年来游戏红利逐渐消失Q市Z增量走向存量Q?/span><span style="box-sizing: border-box; font-weight: 700; margin: 0px; padding: 0px; border: 0px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; color: rgb(0, 0, 0); --tt-darkmode-color: #A3A3A3;">行业二ơ元游戏视ؓ解题的“钥匙”,ULq个“蓝?/span></span><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; color: rgb(0, 0, 0); --tt-darkmode-color: #A3A3A3;">?/span></span></p><p data-track="23" class="syl-page-br" style="box-sizing: border-box; margin: 18px 0px; padding: 0px; border: 0px; height: 0px;"><br style="box-sizing: border-box;" /></p><p data-track="24" style="box-sizing: border-box; margin: 20px 0px; padding: 0px; border: 0px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; letter-spacing: 1.5px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; color: rgb(0, 0, 0); --tt-darkmode-color: #A3A3A3;">腾讯Q也未例外?/span></span></p><p data-track="25" class="syl-page-br" style="box-sizing: border-box; margin: 18px 0px; padding: 0px; border: 0px; height: 0px;"><br style="box-sizing: border-box;" /></p><blockquote class="pgc-blockquote-abstract" style="box-sizing: border-box; margin: 20px 0px; padding: 16px 20px; border: none; quotes: none; position: relative; color: rgb(80, 80, 80); background: rgb(244, 245, 246); font-size: 1em; line-height: 1.64; border-radius: 4px;"><p data-track="26" style="box-sizing: border-box; padding: 0px; border: 0px; margin: 0px !important;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; letter-spacing: 1.5px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; color: rgb(0, 0, 0); --tt-darkmode-color: #A3A3A3;">公开资料昄Q?021qvQ腾讯推Z三十ƾ二ơ元游戏Q单单SPARK 2023公布了6ƾ二ơ元游戏Q占当期新游戏的三分之一Q入股了一大批二次元游戏厂商,投出了《鸣潮》《NIKKE:胜利女神》等大作?/span></span></p></blockquote><p data-track="27" class="syl-page-br" style="box-sizing: border-box; margin: 18px 0px; padding: 0px; border: 0px; height: 0px;"><br style="box-sizing: border-box;" /></p><p data-track="28" style="box-sizing: border-box; margin: 20px 0px; padding: 0px; border: 0px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; letter-spacing: 1.5px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; color: rgb(0, 0, 0); --tt-darkmode-color: #A3A3A3;">管如此Q在腾讯游戏的品矩阵中Q最具媄响力的仍然是以玩法驱动ؓd的游戏品,比如《王者荣耀》《和q精英》ؓ首的镉K游戏?/span></span></p><p data-track="29" class="syl-page-br" style="box-sizing: border-box; margin: 18px 0px; padding: 0px; border: 0px; height: 0px;"><br style="box-sizing: border-box;" /></p><p data-track="30" style="box-sizing: border-box; margin: 20px 0px; padding: 0px; border: 0px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; letter-spacing: 1.5px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; color: rgb(0, 0, 0); --tt-darkmode-color: #A3A3A3;">腾讯互动׃事业总裁d昕表C:“目前的游戏中,竞技ҎcL戏还是皇冠上的明珠,q是我们的基本盘Q要把基本盘守住Q不能被当下一些热门的MMO、二ơ元所动摇。?/span></span></p><p data-track="31" class="syl-page-br" style="box-sizing: border-box; margin: 18px 0px; padding: 0px; border: 0px; height: 0px;"><br style="box-sizing: border-box;" /></p><p data-track="32" style="box-sizing: border-box; margin: 20px 0px; padding: 0px; border: 0px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; letter-spacing: 1.5px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; color: rgb(0, 0, 0); --tt-darkmode-color: #A3A3A3;">此背景下Q?/span><span style="box-sizing: border-box; font-weight: 700; margin: 0px; padding: 0px; border: 0px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; color: rgb(0, 0, 0); --tt-darkmode-color: #A3A3A3;">以《王者荣耀》《和q精英》ؓ首的镉K游戏Q承载腾讯游戏稳增长的重?/span></span><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; color: rgb(0, 0, 0); --tt-darkmode-color: #A3A3A3;">?/span></span></p><p data-track="33" class="syl-page-br" style="box-sizing: border-box; margin: 18px 0px; padding: 0px; border: 0px; height: 0px;"><br style="box-sizing: border-box;" /></p><p data-track="34" style="box-sizing: border-box; margin: 20px 0px; padding: 0px; border: 0px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; letter-spacing: 1.5px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; color: rgb(0, 0, 0); --tt-darkmode-color: #A3A3A3;">点点数据的?024H1全球Ud游戏市场数据报告》显C,2024q上半年中国Ud游戏App Store 收入TOP10中,腾讯旗下游戏占据6席,其中《王者荣耀》《和q精英》包揽榜单的冠亚军?/span></span></p><p data-track="35" class="syl-page-br" style="box-sizing: border-box; margin: 18px 0px; padding: 0px; border: 0px; height: 0px;"><br style="box-sizing: border-box;" /></p><p data-track="36" style="box-sizing: border-box; margin: 20px 0px; padding: 0px; border: 0px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; letter-spacing: 1.5px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; color: rgb(0, 0, 0); --tt-darkmode-color: #A3A3A3;">其实Q腾讯只需把长青游戏做透做深,让“长李쀝更长,׃惧与Ҏ们的新品同台竞技Q从而可以争夺更多的存量用户、占据更大的存量市场?/span></span></p><p data-track="37" class="syl-page-br" style="box-sizing: border-box; margin: 18px 0px; padding: 0px; border: 0px; height: 0px;"><br style="box-sizing: border-box;" /></p><blockquote class="pgc-blockquote-abstract" style="box-sizing: border-box; margin: 20px 0px; padding: 16px 20px; border: none; quotes: none; position: relative; color: rgb(80, 80, 80); background: rgb(244, 245, 246); font-size: 1em; line-height: 1.64; border-radius: 4px;"><p data-track="38" style="box-sizing: border-box; padding: 0px; border: 0px; margin: 0px !important;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; letter-spacing: 1.5px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; color: rgb(0, 0, 0); --tt-darkmode-color: #A3A3A3;">中国x协游戏工委与中国x协游戏专委会发布的?024q?-6月中国游戏业报告》显C,W二季度国内游戏市场实际销售收入ؓ746.29亿元Q较d同期下降21.25亿元Q降q约2.7%?/span></span></p></blockquote><p data-track="39" class="syl-page-br" style="box-sizing: border-box; margin: 18px 0px; padding: 0px; border: 0px; height: 0px;"><br style="box-sizing: border-box;" /></p><p data-track="40" style="box-sizing: border-box; margin: 20px 0px; padding: 0px; border: 0px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; letter-spacing: 1.5px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; color: rgb(0, 0, 0); --tt-darkmode-color: #A3A3A3;">与之对应的是Q腾讯游戏在本土游戏市场实现?%的正增长Q与行业的负增长形成了鲜明的Ҏ?/span></span></p><div class="pgc-img" style="box-sizing: border-box; margin: 0px 0px 18px; padding: 0px; border: 0px;"><img src="https://p3-sign.toutiaoimg.com/tos-cn-i-6w9my0ksvp/3b4a866937d54112a59ea632a50a871d~noop.image?_iz=58558&from=article.pc_detail&lk3s=953192f4&x-expires=1724749699&x-signature=P2%2Fn98LJbPa%2BHmWD%2FadLtGZA9y8%3D" img_width="500" img_height="725" image_type="1" mime_type="image/webp" web_uri="tos-cn-i-6w9my0ksvp/3b4a866937d54112a59ea632a50a871d" class="syl-page-img" style="box-sizing: border-box; border: 0px; margin: 0px auto 8px; padding: 0px; cursor: zoom-in; max-width: 100%; display: block; border-radius: 4px; height: auto;" alt="" /><p class="pgc-img-caption" style="box-sizing: border-box; margin-top: 20px; margin-right: 0px; margin-bottom: 0px !important; margin-left: 0px; padding: 0px; border: 0px;"></p></div><h1 class="pgc-h-arrow-right" style="box-sizing: border-box; font-size: 1.056em; margin: 20px 0px; padding: 0px; border: 0px; line-height: 1.579; color: rgb(0, 0, 0); position: relative;">长出新芽Q长青游戏怎么做到?/h1><p data-track="46" class="syl-page-br" style="box-sizing: border-box; margin: 18px 0px; padding: 0px; border: 0px; height: 0px;"><br style="box-sizing: border-box;" /></p><p data-track="47" style="box-sizing: border-box; margin: 20px 0px; padding: 0px; border: 0px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; letter-spacing: 1.5px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; color: rgb(0, 0, 0); --tt-darkmode-color: #A3A3A3;">事实上,“老树要发新芽”,M开持箋的创C优化?/span></span></p><p data-track="48" class="syl-page-br" style="box-sizing: border-box; margin: 18px 0px; padding: 0px; border: 0px; height: 0px;"><br style="box-sizing: border-box;" /></p><p data-track="49" style="box-sizing: border-box; margin: 20px 0px; padding: 0px; border: 0px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; letter-spacing: 1.5px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; color: rgb(0, 0, 0); --tt-darkmode-color: #A3A3A3;">以《王者荣耀》ؓ例,l典?v5玩法怼玩家九年左右Q到?024q迎来一?0V10的全新玩法,该模式允?0个玩家在拓展的地图上q行大؜战,重新点燃玩家的热情?/span></span></p><p data-track="50" class="syl-page-br" style="box-sizing: border-box; margin: 18px 0px; padding: 0px; border: 0px; height: 0px;"><br style="box-sizing: border-box;" /></p><p data-track="51" style="box-sizing: border-box; margin: 20px 0px; padding: 0px; border: 0px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; letter-spacing: 1.5px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; color: rgb(0, 0, 0); --tt-darkmode-color: #A3A3A3;">一名资q家告诉锌dQ?0V10Ҏ手来说更刺激了,不是在打团就是在打团的\上,相当于降低了上手门槛Q对老手来说更有挑战性了Q既要确保团队经获得整体优势,又要让每一位队友都能得到相应的成长资源Q相当于提高了资源分配的隑ֺ。?/span></span></p><p data-track="52" class="syl-page-br" style="box-sizing: border-box; margin: 18px 0px; padding: 0px; border: 0px; height: 0px;"><br style="box-sizing: border-box;" /></p><p data-track="53" style="box-sizing: border-box; margin: 20px 0px; padding: 0px; border: 0px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; letter-spacing: 1.5px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; color: rgb(0, 0, 0); --tt-darkmode-color: #A3A3A3;">此外Q新英雄“元之子”也颠覆了以往的认知?/span></span></p><p data-track="54" class="syl-page-br" style="box-sizing: border-box; margin: 18px 0px; padding: 0px; border: 0px; height: 0px;"><br style="box-sizing: border-box;" /></p><p data-track="55" style="box-sizing: border-box; margin: 20px 0px; padding: 0px; border: 0px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; letter-spacing: 1.5px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; color: rgb(0, 0, 0); --tt-darkmode-color: #A3A3A3;">“元之子”是《王者荣耀》有史以来第一个多职业自选英雄,玩家不但可以自定义该英雄的性别与造型Q还可以为其匚w职业Q五U职业的属性和技能都不一Pq意味着“元之子”的可塑性得以大q提升,玩家能体验到更个性化的游戏乐?/span></span></p><p data-track="56" class="syl-page-br" style="box-sizing: border-box; margin: 18px 0px; padding: 0px; border: 0px; height: 0px;"><br style="box-sizing: border-box;" /></p><p data-track="57" style="box-sizing: border-box; margin: 20px 0px; padding: 0px; border: 0px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; letter-spacing: 1.5px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; color: rgb(0, 0, 0); --tt-darkmode-color: #A3A3A3;">此外Q游戏策划与玩家的距Lq?/span></span></p><p data-track="58" class="syl-page-br" style="box-sizing: border-box; margin: 18px 0px; padding: 0px; border: 0px; height: 0px;"><br style="box-sizing: border-box;" /></p><p data-track="59" style="box-sizing: border-box; margin: 20px 0px; padding: 0px; border: 0px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; letter-spacing: 1.5px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; color: rgb(0, 0, 0); --tt-darkmode-color: #A3A3A3;">游戏{划负责设计背景故事、玩法规则、伤宛_式等重要l节Q与游戏的质量与口碑息息相关Q往往Ҏ与玩家的观点相左?/span></span></p><p data-track="60" class="syl-page-br" style="box-sizing: border-box; margin: 18px 0px; padding: 0px; border: 0px; height: 0px;"><br style="box-sizing: border-box;" /></p><p data-track="61" style="box-sizing: border-box; margin: 20px 0px; padding: 0px; border: 0px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; letter-spacing: 1.5px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; color: rgb(0, 0, 0); --tt-darkmode-color: #A3A3A3;">《王者荣耀?024q复zM“策划开麦了”̎P直接与玩家进行交,不回避敏感的问题Q从而深入理解玩家的真实需求,听劝之下基本功做扎实?/span></span></p><p data-track="62" class="syl-page-br" style="box-sizing: border-box; margin: 18px 0px; padding: 0px; border: 0px; height: 0px;"><br style="box-sizing: border-box;" /></p><p data-track="63" style="box-sizing: border-box; margin: 20px 0px; padding: 0px; border: 0px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; letter-spacing: 1.5px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; color: rgb(0, 0, 0); --tt-darkmode-color: #A3A3A3;">如此一来,《王者荣耀》再受欢q也׃ؓ奇了?/span></span></p><p data-track="64" class="syl-page-br" style="box-sizing: border-box; margin: 18px 0px; padding: 0px; border: 0px; height: 0px;"><br style="box-sizing: border-box;" /></p><p data-track="65" style="box-sizing: border-box; margin: 20px 0px; padding: 0px; border: 0px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; letter-spacing: 1.5px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; color: rgb(0, 0, 0); --tt-darkmode-color: #A3A3A3;">更ؓ重要的是Q《王者荣耀》不仅守住了基本盘,也通过出v做大了基本盘Q进一步打开了长青游戏的增长I间?/span></span></p><p data-track="66" class="syl-page-br" style="box-sizing: border-box; margin: 18px 0px; padding: 0px; border: 0px; height: 0px;"><br style="box-sizing: border-box;" /></p><blockquote class="pgc-blockquote-abstract" style="box-sizing: border-box; margin: 20px 0px; padding: 16px 20px; border: none; quotes: none; position: relative; color: rgb(80, 80, 80); background: rgb(244, 245, 246); font-size: 1em; line-height: 1.64; border-radius: 4px;"><p data-track="67" style="box-sizing: border-box; padding: 0px; border: 0px; margin: 0px !important;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; letter-spacing: 1.5px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; color: rgb(0, 0, 0); --tt-darkmode-color: #A3A3A3;">公开资料昄Q?024q??0日,《王者荣耀》国际服QHonor of KingsQ全球上U之后,首月下蝲量突?000万,展现了强大的市场号召力,q在东南亚市场首ơ问?月MOBA手游下蝲榜首?/span></span></p></blockquote><p data-track="68" class="syl-page-br" style="box-sizing: border-box; margin: 18px 0px; padding: 0px; border: 0px; height: 0px;"><br style="box-sizing: border-box;" /></p><div class="pgc-img" style="box-sizing: border-box; margin: 18px 0px; padding: 0px; border: 0px;"><img src="https://p3-sign.toutiaoimg.com/tos-cn-i-6w9my0ksvp/41f8497af5d14a008c67abe465d1f4f7~noop.image?_iz=58558&from=article.pc_detail&lk3s=953192f4&x-expires=1724749699&x-signature=mkAiXGbBCQ2hz0OeQqZc2wvGSR8%3D" img_width="713" img_height="639" image_type="1" mime_type="image/webp" web_uri="tos-cn-i-6w9my0ksvp/41f8497af5d14a008c67abe465d1f4f7" class="syl-page-img" style="box-sizing: border-box; border: 0px; margin: 0px auto 8px; padding: 0px; cursor: zoom-in; max-width: 100%; display: block; border-radius: 4px; height: auto;" alt="" /><p class="pgc-img-caption" style="box-sizing: border-box; margin-top: 20px; margin-right: 0px; margin-bottom: 0px !important; margin-left: 0px; padding: 0px; border: 0px;"></p></div><p data-track="71" style="box-sizing: border-box; margin: 20px 0px; padding: 0px; border: 0px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; letter-spacing: 1.5px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; color: rgb(0, 0, 0); --tt-darkmode-color: #A3A3A3;">需要注意的是,复苏的不单单只有《王者荣耀》?/span></span></p><p data-track="72" class="syl-page-br" style="box-sizing: border-box; margin: 18px 0px; padding: 0px; border: 0px; height: 0px;"><br style="box-sizing: border-box;" /></p><p data-track="73" style="box-sizing: border-box; margin: 20px 0px; padding: 0px; border: 0px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; letter-spacing: 1.5px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; color: rgb(0, 0, 0); --tt-darkmode-color: #A3A3A3;">《和q精英》在2024q上半年q代了“空岛集l”“刺Ȁ归来”等多个版本Qƈ推出“地铁逃生”玩法以及超大型多hҎ限时模式“刺Ȁ战场”,同样通过创新的打法提高了玩家的参与度?/span></span></p><p data-track="74" class="syl-page-br" style="box-sizing: border-box; margin: 18px 0px; padding: 0px; border: 0px; height: 0px;"><br style="box-sizing: border-box;" /></p><p data-track="75" style="box-sizing: border-box; margin: 20px 0px; padding: 0px; border: 0px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; letter-spacing: 1.5px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; color: rgb(0, 0, 0); --tt-darkmode-color: #A3A3A3;">高盛的报告显C,2024q第二季度包括《王者荣耀》《和q精英》在内的腾讯镉K游戏水同比增长27%Q增速高于年W一季度?1%?/span></span></p><p data-track="76" class="syl-page-br" style="box-sizing: border-box; margin: 18px 0px; padding: 0px; border: 0px; height: 0px;"><br style="box-sizing: border-box;" /></p><p data-track="77" style="box-sizing: border-box; margin: 20px 0px; padding: 0px; border: 0px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; letter-spacing: 1.5px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; color: rgb(0, 0, 0); --tt-darkmode-color: #A3A3A3;">不难看出Q腾讯找到打造长青游戏的Ҏ论:</span><span style="box-sizing: border-box; font-weight: 700; margin: 0px; padding: 0px; border: 0px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; color: rgb(0, 0, 0); --tt-darkmode-color: #A3A3A3;">M产品在长U运营的q程中难免碰C时的困难Q不能拿游戏生命周期当挡牌Q而是通过改变思维Ȁ发团队的创造力与创新力Q将_放q营q代为精l化、规范化、h性化q营Q从而持l释放品的生命力,让用户一直保持新鲜感</span></span><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; color: rgb(0, 0, 0); --tt-darkmode-color: #A3A3A3;">?/span></span></p><p data-track="78" class="syl-page-br" style="box-sizing: border-box; margin: 18px 0px; padding: 0px; border: 0px; height: 0px;"><br style="box-sizing: border-box;" /></p><h1 class="pgc-h-arrow-right" data-track="81" style="box-sizing: border-box; font-size: 1.056em; margin: 20px 0px; padding: 0px; border: 0px; line-height: 1.579; color: rgb(0, 0, 0); position: relative;">CU梯队“抢镜”,手中的牌打多Q?/h1><p data-track="82" class="syl-page-br" style="box-sizing: border-box; margin: 18px 0px; padding: 0px; border: 0px; height: 0px;"><br style="box-sizing: border-box;" /></p><p data-track="83" style="box-sizing: border-box; margin: 20px 0px; padding: 0px; border: 0px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; letter-spacing: 1.5px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; color: rgb(0, 0, 0); --tt-darkmode-color: #A3A3A3;">更ؓ关键的是Q?/span><span style="box-sizing: border-box; font-weight: 700; margin: 0px; padding: 0px; border: 0px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; color: rgb(0, 0, 0); --tt-darkmode-color: #A3A3A3;">腾讯游戏的新一U梯队正在崛P不仅扛v增长的大旗,q具备长青游戏的潜力Q未来补充“新血”,镉K游戏有了新的盼头</span></span><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; color: rgb(0, 0, 0); --tt-darkmode-color: #A3A3A3;">?/span></span></p><p data-track="84" class="syl-page-br" style="box-sizing: border-box; margin: 18px 0px; padding: 0px; border: 0px; height: 0px;"><br style="box-sizing: border-box;" /></p><p data-track="85" style="box-sizing: border-box; margin: 20px 0px; padding: 0px; border: 0px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; letter-spacing: 1.5px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; color: rgb(0, 0, 0); --tt-darkmode-color: #A3A3A3;">q其中,《地下城与勇士:h》尤为值得一提?/span></span></p><p data-track="86" class="syl-page-br" style="box-sizing: border-box; margin: 18px 0px; padding: 0px; border: 0px; height: 0px;"><br style="box-sizing: border-box;" /></p><p data-track="87" style="box-sizing: border-box; margin: 20px 0px; padding: 0px; border: 0px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; letter-spacing: 1.5px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; color: rgb(0, 0, 0); --tt-darkmode-color: #A3A3A3;">2024q??1日上U以来,《地下城与勇士:h》成为手游赛道最耀眼的新游之一Q上UK周交?0亿元水的答Pq登?月全球手游畅销榜?/span></span></p><p data-track="88" class="syl-page-br" style="box-sizing: border-box; margin: 18px 0px; padding: 0px; border: 0px; height: 0px;"><br style="box-sizing: border-box;" /></p><p data-track="89" style="box-sizing: border-box; margin: 20px 0px; padding: 0px; border: 0px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; letter-spacing: 1.5px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; color: rgb(0, 0, 0); --tt-darkmode-color: #A3A3A3;">晨星公司分析师Ivan Su此前表示Q预计《地下城与勇士:h?024q收入将辑ֈ220亿元Qؓ腾讯全年L入A?%?/span></span></p><p data-track="90" class="syl-page-br" style="box-sizing: border-box; margin: 18px 0px; padding: 0px; border: 0px; height: 0px;"><br style="box-sizing: border-box;" /></p><p data-track="91" style="box-sizing: border-box; margin: 20px 0px; padding: 0px; border: 0px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; letter-spacing: 1.5px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; color: rgb(0, 0, 0); --tt-darkmode-color: #A3A3A3;">以上可见Q《地下城与勇士:h》有望成讯下一N青游戏?/span></span></p><p data-track="92" class="syl-page-br" style="box-sizing: border-box; margin: 18px 0px; padding: 0px; border: 0px; height: 0px;"><br style="box-sizing: border-box;" /></p><p data-track="93" style="box-sizing: border-box; margin: 20px 0px; padding: 0px; border: 0px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; letter-spacing: 1.5px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; color: rgb(0, 0, 0); --tt-darkmode-color: #A3A3A3;">实际上,《地下城与勇士:h》满x游日z跃用户?00万与q流?0亿元以上q两大指标不在话下,唯一的考验是运营年限?/span></span></p><p data-track="94" class="syl-page-br" style="box-sizing: border-box; margin: 18px 0px; padding: 0px; border: 0px; height: 0px;"><br style="box-sizing: border-box;" /></p><p data-track="95" style="box-sizing: border-box; margin: 20px 0px; padding: 0px; border: 0px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; letter-spacing: 1.5px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; color: rgb(0, 0, 0); --tt-darkmode-color: #A3A3A3;">腾讯首席战略官詹姆斯·cx表C:“我们对《地下城与勇士:h》的长线q营非常乐观Q上U后?0多天里留存率非常好,q是反映游戏寿命的重要指标。它的开发周期非怹长,它的后箋内容也非怹丰富Q我们会择机发布。?/span></span></p><p data-track="96" class="syl-page-br" style="box-sizing: border-box; margin: 18px 0px; padding: 0px; border: 0px; height: 0px;"><br style="box-sizing: border-box;" /></p><p data-track="97" style="box-sizing: border-box; margin: 20px 0px; padding: 0px; border: 0px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; letter-spacing: 1.5px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; color: rgb(0, 0, 0); --tt-darkmode-color: #A3A3A3;">《地下城与勇士:h》之外,可圈可点的候选长青游戏游戏还不少?/span></span></p><p data-track="98" class="syl-page-br" style="box-sizing: border-box; margin: 18px 0px; padding: 0px; border: 0px; height: 0px;"><br style="box-sizing: border-box;" /></p><blockquote class="pgc-blockquote-abstract" style="box-sizing: border-box; margin: 20px 0px; padding: 16px 20px; border: none; quotes: none; position: relative; color: rgb(80, 80, 80); background: rgb(244, 245, 246); font-size: 1em; line-height: 1.64; border-radius: 4px;"><p data-track="99" style="box-sizing: border-box; padding: 0px; border: 0px; margin: 0px !important;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; letter-spacing: 1.5px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; color: rgb(0, 0, 0); --tt-darkmode-color: #A3A3A3;">譬如Q自走棋手游《金铲铲之战》与《英雄联盟手游》的用户参与度持l提升,QuestMobile的统计显C,2024上半q这两款游戏的用h长实现双位数的同比增长,q旉位列国内畅销榜前十位|?/span></span></p><p data-track="100" class="syl-page-br" style="box-sizing: border-box; margin-top: 18px; margin-bottom: 18px; padding: 0px; border: 0px; height: 0px; margin-right: 0px !important; margin-left: 0px !important;"><br style="box-sizing: border-box;" /></p><p data-track="101" style="box-sizing: border-box; padding: 0px; border: 0px; margin: 0px !important;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; letter-spacing: 1.5px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; color: rgb(0, 0, 0); --tt-darkmode-color: #A3A3A3;">再譬如,端游领域的《无畏契U》上U至今已有一q_单日最高在U用L定突?00万,2024q第二季度在“网吧游戏热力榜”中已上升至W四位?/span></span></p></blockquote><p data-track="102" class="syl-page-br" style="box-sizing: border-box; margin: 18px 0px; padding: 0px; border: 0px; height: 0px;"><br style="box-sizing: border-box;" /></p><div class="pgc-img" style="box-sizing: border-box; margin: 18px 0px; padding: 0px; border: 0px;"><img src="https://p3-sign.toutiaoimg.com/tos-cn-i-6w9my0ksvp/1930ac5177a448b0b42398259018a28c~noop.image?_iz=58558&from=article.pc_detail&lk3s=953192f4&x-expires=1724749699&x-signature=dTBTGBxmtfJyaRo1GH6D6pBYlY8%3D" img_width="811" img_height="523" image_type="1" mime_type="image/webp" web_uri="tos-cn-i-6w9my0ksvp/1930ac5177a448b0b42398259018a28c" class="syl-page-img" style="box-sizing: border-box; border: 0px; margin: 0px auto 8px; padding: 0px; cursor: zoom-in; max-width: 100%; display: block; border-radius: 4px; height: auto;" alt="" /><p class="pgc-img-caption" style="box-sizing: border-box; margin-top: 20px; margin-right: 0px; margin-bottom: 0px !important; margin-left: 0px; padding: 0px; border: 0px;"></p></div><p data-track="105" style="box-sizing: border-box; margin: 20px 0px; padding: 0px; border: 0px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; letter-spacing: 1.5px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; color: rgb(0, 0, 0); --tt-darkmode-color: #A3A3A3;">由此可见Q?/span><span style="box-sizing: border-box; font-weight: 700; margin: 0px; padding: 0px; border: 0px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; color: rgb(0, 0, 0); --tt-darkmode-color: #A3A3A3;">无论是手游或是端游,腾讯游戏都有丰富的长青游戏后l储备,未来随着矩阵的不断扩容,营业收入会随之增长而获客成本则会随之降低,一增一降之下腾讯的业W更有后劲?/span></span><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; color: rgb(0, 0, 0); --tt-darkmode-color: #A3A3A3;">?/span></span></p><p data-track="106" class="syl-page-br" style="box-sizing: border-box; margin: 18px 0px; padding: 0px; border: 0px; height: 0px;"><br style="box-sizing: border-box;" /></p><p data-track="107" style="box-sizing: border-box; margin: 20px 0px; padding: 0px; border: 0px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; letter-spacing: 1.5px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; color: rgb(0, 0, 0); --tt-darkmode-color: #A3A3A3;">摩根士丹利预计,2024下半q腾讯游戏的收入增速有望达?3%Q而中信里昂认讯游?024q第三季度将实现两位数增长,l调整Ebit利润年增约20%?/span></span></p><p data-track="108" class="syl-page-br" style="box-sizing: border-box; margin: 18px 0px; padding: 0px; border: 0px; height: 0px;"><br style="box-sizing: border-box;" /></p><p data-track="109" style="box-sizing: border-box; margin: 20px 0px; padding: 0px; border: 0px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; letter-spacing: 1.5px;"><span style="box-sizing: border-box; margin: 0px; padding: 0px; border: 0px; color: rgb(0, 0, 0); --tt-darkmode-color: #A3A3A3;">总而言之,腾讯不再盯着别h的牌Q而是聚焦镉K游戏Q现有的镉K游戏l历了时间与市场的双重检验,而潜在的镉K游戏上演了突破式增长Q手中可以打的牌更多了?/span></span></p><p data-track="110" class="syl-page-br" style="box-sizing: border-box; margin: 18px 0px; padding: 0px; border: 0px; height: 0px;"><br style="box-sizing: border-box;" /></p><p 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